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JBPresents

14 Game Reviews w/ Response

All 60 Reviews

This game is amazing!

I love all the new turrets!!
What a great expansion to an already epic game!

HeroInteractive responds:

Thanks!

It is a good start

Clearly you have the tools to make a good game, You know basic animation techs and the code needed to do tweens, mouse follows with easing on one axis and gravity with a bounce, and even a score keeper.

There needs to be some basic components added, the player needs to be able to die, there needs to be an increasing challenge as the game continues and every game needs a boss.

Also try too keep the size of the flash file lower for decreasing load times. Most of the time this is simply done by compressing the audio to 16 bit which will retain most of the sounds and give a significant decrease in size.

Keep at it and don't give up :)

MasterBurgerSan responds:

Plus i did this on a sunday after noon and then forgot about it thanks to work at the time. The file size i did forget about, if i can be bothered i'll clear out some of the bollocks inside (heaps of huge jpegs dumped in there just for the lulz). Thanks for the kind words! There shall be more...

Simple Play Great Game

I love the many complex ways to win the game and how every game is different. The strategy is a simple one but the game is still very engaging.

HeroInteractive responds:

We're glad you enjoyed it!

was this game made with box2d?

or is ape a box2d analog?

(physics engine)

Great game superb music i flet like i was in washu's lab in tenchi muyo

tudway responds:

Its APE, i made the music myself, so im glad that you liked it!

needs work

you need inertia

you need more interactive shapes and a better tutorial for controls

you need to put a back on your buttons so we don't have to click tiny letters

you need to continue to make flash games
the only way to get better is to just keep working and learn from friends and tutorials
looking forward to your next one :)

Zabre1 responds:

Thanks man.

I don't know what intertia is unfortunately.

I will make more interactive shapes and so on.

And yeah, I was told to do that, but I forgot/got a bit lazy, lol.

And thanks, yeah, I understand, so I'm going to make Bump! 2.0 and make it even better.

I clicked everything...

i clicked everything isn't thaqt the same as reading ;D

/qoute/
It was great. real spooky. but i dun understand why I got killed in the end...
1 hour ago

Author's Response:

you have to read everything.
/qoute/

danomano65 responds:

the last note explains the ending pretty much.

nothing new but...

nice presentation and it became very addicting. your collicion detection was spot on and your skin was great. I really liked the reflection in the floor.

keep it up!!

chinchang457 responds:

thank you for you comments. i really appreciate it. i assure to provide much better content in future.

check your code it doesn't work

didn't load for me

got to the program survivor and then went back to loading screen

Matmi responds:

Sorry we had a bug. An eternal loop. Fixed now.

you sir have a future

enough said

XIXs responds:

actually I have a great future behind me.

nice

i dig it, what function did you use for the boucy after motion in your action script for movement i know there is some sort of rubber band function but i forget and i thnk you used a great example of it in this game!!!!

greta job!

oversword responds:

import mx.transitions.Tween;
import mx.transitions.easing.*;
this.onMouseDown = function() {
myTweening = new Tween(movclip, "_x", Elastic.easeOut, movclip._x, _xmouse, 2, true);
myTweening = new Tween(movclip, "_y", Elastic.easeOut, movclip._y, _ymouse, 2, true);
};

this exact code will work if you give your object the instance name movclip
the code goes in the first frame of your actions layer
you should experement with the different settings.
i understand that coding fully but cant be arsed to explain it.

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