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JBPresents

60 Game Reviews

14 w/ Responses

cool like woah

dude i can't wait for your final game to come out way intensly cool

you depth code you motion code and well to be honest your whole code is way perfect keep it up!!!

about ****ing time

Well done all simple animation techs covered

do more?

Thanks!

check your code it doesn't work

didn't load for me

got to the program survivor and then went back to loading screen

Matmi responds:

Sorry we had a bug. An eternal loop. Fixed now.

you sir have a future

enough said

XIXs responds:

actually I have a great future behind me.

really nice

this could be an even better game if you increased the skins detail and improved upon the physics to be more realistic as far as acceleration rate

once again great job looking forward to your next game!

everything ruler except survival mode

100 a round is not enough you sould allow mining with 4 mines avalible cuse i can pump out those miners and get way more ore than that in 3 minutes and it is more desirable to have tons of units to micro manage than less, also bigger waves of enemys can come at you .

i would also reqomend making a maul option as well if you have every played warcraft 3 in the other types of games mauls were the best

great game awesome job keep up the great work you rule!

powerups

are the onyl way you could improve this game
keep making games!!!!!!!!!

good effort

the only problem is that the computer players paddle can move faster than my paddle so it is an unfair advantage

learn to code!

kirupa.com

nice

i dig it, what function did you use for the boucy after motion in your action script for movement i know there is some sort of rubber band function but i forget and i thnk you used a great example of it in this game!!!!

greta job!

oversword responds:

import mx.transitions.Tween;
import mx.transitions.easing.*;
this.onMouseDown = function() {
myTweening = new Tween(movclip, "_x", Elastic.easeOut, movclip._x, _xmouse, 2, true);
myTweening = new Tween(movclip, "_y", Elastic.easeOut, movclip._y, _ymouse, 2, true);
};

this exact code will work if you give your object the instance name movclip
the code goes in the first frame of your actions layer
you should experement with the different settings.
i understand that coding fully but cant be arsed to explain it.

interesting and fun

for the first 3 levels then it gets boring the music gets old and the motion is too slow

but it was a creative idea, if you used low quality images and used more action scripting it could be even better

try going 3d with the maps more guns and ammo limits

good effort keep trying

chocolatechang responds:

I'll try to improve my coding, it already has about 3k lines of code but it could have been less.
more guns and ammo are on the list,
but 3d, well not right now.
Thanks for your time.

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